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Old Jun 04, 2008, 02:32 AM // 02:32   #41
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If your failing Borlis Pass well your going to have a hell of a problem later in the game.
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Old Jun 04, 2008, 02:57 PM // 14:57   #42
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/ not signed If you are having trouble try looking on guild wiki for ideas on how the do the mission. Join a Pug or group of other players. Ask for help from someone in your guild. I know it is a pain when you seem to get stuck and cannot go on. If you are not level 20, try getting a bit more experience fighting or just doing the quests. I think a lot of beginning players skip the quests and just want to rush through the game, the quests are there to help you learn the game and get experience and make money. Also how is your armor, do you need better armor than you have?
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Old Jun 04, 2008, 07:08 PM // 19:08   #43
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Mission are achievements. You make them or not, and that's all. Lots of people had made them before you, under harder circumstances.

You'll have to deal with it.
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Old Jun 05, 2008, 04:23 AM // 04:23   #44
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Hi guys. Thanks for all the comments. I was merely letting out some steam. My Guild for some unknown reason disbanded. No reason. The website went missing, too. So I hooked up with my real life friend whom I introduced to Guild Wars and he was a big help and we got through it.

The only reason I wish there rez shrines in some of the missions it that it allows for you to reach a certain spot and decide to move on with reduce stats or start over as I do in the explorable areas. Ah, well.

True teamwork prevailed and my friend and I love the game again.
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Old Jun 05, 2008, 06:20 PM // 18:20   #45
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/unsigned
pliz lock that guy must be insane
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Old Jun 06, 2008, 03:22 PM // 15:22   #46
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Quote:
Originally Posted by HawkofStorms
/notsigned
How the heck are you supposed to save a game in an online game? All your human party members are just supposed to magically reappear. No online game, ever, has had a save feature like that because it would be impossible to deal with all the different people.
I would just be happy with REZ shrines in Mission areas, however to respond to your question. I tend to consider GW a single player game with multi-player capabilities. In some ways it is like Magic: The Gathering online game in structure. It has lobbies where you can social interact (towns in GW) and then you can go into your own room or area to play against a real life opponent or against the computer while still being able to communicate to the outside world. Heck, MTG even has observers.

I played Asheron's Call and WoW and I understand the nature of, shall we call it, Real Time Online RPG with monsters respawning, etc. In fact, one nice thing about the shrines is that if I choose to continue on I don't have to fight the same forces again, because dead is dead or until I leave the explorable area.

Again, none of this is a deal breaker for me. I thoroughly enjoy GW and logged on more hours than WoW which plays very slow to me now (my WoW character spends most of the time running or flying to one or another). GW offers a lot for RPG / Adventure players. I just get frustrated from time to time having to repeat a mission and trying to find patterns of attack over and over again. Early console side scrolling games used to bore me for the same reason. Phantasy Star on the Sega really held my attention because playing it moved the story along. Sure it had some repetition in the battles, but it was hell of a ride in those days.

Anyway, GW is a fun ride and has great in-game support. I haven't anyone I didn't like and help is always near. Thanks fellow Guilders!
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Old Jun 06, 2008, 03:31 PM // 15:31   #47
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I kinda laughed when I saw the title
/notsigned
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Old Jun 06, 2008, 03:34 PM // 15:34   #48
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this would be really strange considering how mmo's work... saving could mean that you would be able to revert, aka: shit! i lost survivor! revert to .30 secs ago gogogogo
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Old Jun 08, 2008, 07:49 AM // 07:49   #49
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Quote:
Originally Posted by zwei2stein
If you want easy and fast ride just spam "can someone borrow me sabway heroes for borlis pass in NM?" in ascalon city or so. Person will join you with three L 20 companions and then quit once mission starts - leaving you with three very powerful characters for duration of mission which should be more than enough to beat it easily and fast.
You don't even need Sabway for this unless someone has "The way is Blocked" active - myself and two guildies ran a couple of lost souls to Borlis from Yaks and ran the mission in 25 minutes with just a Monk Hero (and we did the bonus!).
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Old Jun 11, 2008, 03:11 PM // 15:11   #50
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/unsigned

I smell a noobie?
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Old Nov 01, 2009, 10:40 PM // 22:40   #51
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Default Radical reconceptualization!

/signed for the love god, but in a far far different form than the traditional save game, attack, die, load game format.

We need a single-player continue ability. You are playing a dungeon with henchies, epic music is playing, but suddenly, you have to get on a bus to go to a far away place. You may not leave your computer on, and it would be er... wasteful? Wouldn't it be totally awesome to just have the game save the state you are in, and let you continue a week after. It's boring to play same areas again. No chance to load the game after failing a mission or dying etc., only the ability to continue where you left the game.

I don't think this should be too much a problem as regions don't have that many mobs or items really. Then again GW2 is coming so maybe it is more relevant there.
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Old Nov 02, 2009, 01:45 AM // 01:45   #52
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Quote:
Originally Posted by PahaLukki View Post
/signed for the love god, but in a far far different form than the traditional save game, attack, die, load game format.

We need a single-player continue ability. You are playing a dungeon with henchies, epic music is playing, but suddenly, you have to get on a bus to go to a far away place. You may not leave your computer on, and it would be er... wasteful? Wouldn't it be totally awesome to just have the game save the state you are in, and let you continue a week after. It's boring to play same areas again. No chance to load the game after failing a mission or dying etc., only the ability to continue where you left the game.

I don't think this should be too much a problem as regions don't have that many mobs or items really. Then again GW2 is coming so maybe it is more relevant there.
A year and a half later, someone rezes the topic. It won't happen because it can't happen. Do you know how long it took for Anet to add more storage? Do you know why it took so long? Do you know why they charge for additional storage and still limit it? All data is saved on the servers, not your computer. Having thousands of people save a mission/dungeon/quest so they can try again later would eat up an insane amount of server space. Not only that, but it isn't needed. If you are away for a week (like in your example) and come back, you probably won't remember much about what you have done or still need to do. Outside of a few situations, all 'events' can be completed in 2 hours, most in 30 minutes or less. If you have to redo the entire thing, you would not have lost a lot of time.... 2 hours at most.

/signed for a mod to close this travesty down
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Old Nov 02, 2009, 03:09 AM // 03:09   #53
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I say heck with a save feature and just make prophecies missions a heck-of-a-lot shorter. 25 min max is all a mission could take
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Old Nov 02, 2009, 09:59 PM // 21:59   #54
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ummmm, is there a thread resser abound?

/notsigned

you fail the first time, learn from your mistakes, get better. plenty of people get through this game just fine without save points >_< not needed. *sigh*

/close
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Old Nov 04, 2009, 12:44 PM // 12:44   #55
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Wha- read the rules peeps, you can rez all you want, but making new topics on similar issues is forbidden. I'm just following the guide.

And read my post again. I mean an ability to save the state you were in, not save multiple states where to return to whenever you wish. What I directly mean is, you exit the game with your hench/hero setup in the wilderness, and the next time you login and choose the character you continue where you left. The only real handicap would be to disallow leaving with a save in combat.

And don't give me the that nonsense about space or bandwidth. Saved state of a single region just couldn't be that many megabytes, if even one. All it needs to remember is character location and henchmen, wasted mobs and items on ground, used chests. The rest can pretty much be regenerated by the region data, except for the type of bosses or so to prevent exploitation.

Imho, 2 hours is too much of a waste and the game cannot be considered non-grindy with such culture. And, it never is a great feeling to play the same mission or dungeon for the nth time. Maybe GW2 will have missions with a more adequate time frame, then a save is unnecessary.
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Old Nov 04, 2009, 12:48 PM // 12:48   #56
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Quote:
Originally Posted by Dronte View Post
I kinda laughed when I saw the title
/notsigned
That makes about 20 of us or more.
/notsigned ofc
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Old Nov 04, 2009, 03:42 PM // 15:42   #57
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Quote:
Originally Posted by PahaLukki View Post
Imho, 2 hours is too much of a waste
You're right. Spending two hours on anything in GW is a waste, considering that there's nothing in the game that requires you to put in two hours to complete. Otherwise, you're doing something wrong.

We didn't need this when it was first suggested, and we still don't need it now.
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Old Nov 04, 2009, 04:05 PM // 16:05   #58
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Quote:
Originally Posted by PahaLukki View Post
And don't give me the that nonsense about space or bandwidth. Saved state of a single region just couldn't be that many megabytes, if even one. All it needs to remember is character location and henchmen, wasted mobs and items on ground, used chests. The rest can pretty much be regenerated by the region data, except for the type of bosses or so to prevent exploitation.
Unless you work for Anet, you have no idea how much data is required for that kind of a 'save' feature. I would assume a decent amount considering each person gets their own version of the zone. This means some monsters spawn, some don't; some loot will be dropped, some won't; chests will be in specific locations; some monsters will be killed, some won't; some NPCs will be used, some won't; some loot will be picked up, some won't; some chests will be used, some won't; some characters (or hero/hench) will have DP/morale, some won't.... etc. And this is different for each person. I don't know how much server space that would take up, but I know it would be different for each person. Toss in the thousands who play (hundreds of thousands) and consider people who may use this on multiple characters.... lots of people.
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Old Nov 04, 2009, 04:19 PM // 16:19   #59
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Would be yet another step towards the wonderful world of Offline Wars!

OP, why don't you just ask some random guy to help you out? This is/was an ONLINE game. Heck, whisper me and I'll come beast the mission for you.
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Old Nov 04, 2009, 05:01 PM // 17:01   #60
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Quote:
Originally Posted by Shayne Hawke View Post
...there's nothing in the game that requires you to put in two hours to complete.
multiple zone chain vanquishes. these would be nice to have save points lmao. but still not needed ;-)
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